Author Archive

Friday, July 02nd, 2010 | Author: Chii

The designs for the beginner classes in Ragnarok Online 2. The costumes are reminiscent of the job attires in the original Ragnarok Online 2.

Wow– It sure has been a while, hasn’t it? Yes, I have been busy with my own stuff in a brand new school. I must say that my reclusive behavior has been for the better though! I just finished my first year and I must say I did quite well. It pains me to not be as involved online as I once was, but it really is a critical time in my education… Sacrifices must be made unfortunately.

In my free time however, I still track the progress of Ragnarok Online 2. It’s not so much that I refuse to let go of the beta-staged game I became familiar with than the fact that the Ragnarok Online franchise holds a special place in my heart. It was my first MMO, you see? I had such a blast the first time around that I was eager to jump into Ragnarok Online 2 when I first heard of it, and eventually became very involved.

Well, as you know, the community and developers that I used to assit have long dispersed, even though there are a few promising projects (such as Ragnarok Online 1.5 at DiviniaRO) hanging around. There had been rumors for a while that Ragnarok Online 2 was being either canned or reworked; the game was even labelled as vaporware by some since so much money had been invested into it and nothing came to see the light of day. A few days ago, the Ragnarok Online 2 site relaunched with a completely new layout. Now there had been rumors earlier about Ragnarok Online 2 being redone, as well as a press release stating that the game engine had been switched from Unreal to Gamebryo. This new site confirms these hints– Ragnarok Online 2 has been redone to give gamers what they wanted (Official Website).

This image is among the many found on a developer's blog who designed a number of levels in the "Unreal" Ragnarok Online 2. It was originally thought to be a first look at the game with the Gamebryo engine, but it turned out to be a render in the developer's own sandbox.

The new Ragnarok Online 2 has been dubbed “Legend of Second,” hinting a true sequel to the events took take place in the original Ragnarok Online. Accordingly, a number of familiar monsters have been shown (thus far) rendered in full 3D, creating a more familiar environment worthy of the Ragnarok Online title. I recall a number of people calling the “old” Ragnarok Online 2 a mediocre MMO with the “Ragnarok Online” name slapped onto it for popularity. The art style has also been changed from the Unreal incarnation of the game. The characters look more sleek, older, and detailed than the previous models. I always considered Ragnarok Online a sort of “cute” anime-styled game– while the official artwork of the Kafra and Porings still retain this factor, the images of the character classes seem a little more “mature” to me. I’m sure we’ll be able to evaluate the overall artistic feel as more images (and videos!) roll out with time.

In short, I feel that Ragnarok Online 2 is finally taking off… This time as a game that fans expect. (I can’t tell you how many confused newbies there were in channel chat when the old Ragnarok Online 2 debuted since much of the “Ragnarok Online” system had vanished!) I am glad for this, but I probably will not play it for a very long time. I’m sure that many of the developers that invested lots of time into the first game would be in the same boat as me in that the “scene” is feels a little tired. I have lots of work at school and overall, I am pretty busy.

…And yet I am here posting this. Strange isn’t it? For me at least, it’s the allure of adventure again.

A screencap from the updated website, showcasing the 3d version of the monster "seal."

There was a certain magic feel when I used to GM for RO2. There was a certain anticipation for what Gravity had in store and the tiny hints in the programming that would lead to speculation. No doubt that this incarnation of Ragnarok Online 2 will follow the same trend as the other two and become widely emulated with private servers. While I can’t imagine being on a flagship team again (such as Saga), I will hang around the emerging communities and admire their progress. If its not demanding, hey I might even apply for a Forum Moderator position somewhere and hope for the best ^.~

PS: Too bad, I just checked (and even went through the ridiculous process of installing the AhnLabs Web Security plugin) and my KR beta account no longer works! Oh well. This time I’ll rely on you guys… keep me posted ^^ Good thing I archived a bunch of images from the old game huh?

Category: Gaming  | Tags: ,  | 7 Comments
Friday, August 07th, 2009 | Author: Chii
Saga 1st Anniversary

SAGA's 1 year anniversary. Note, I see you calling me a poon in the screen shot, Haruhi =(. It was as a friend... seriously lol.

It’s a tad overdue, but I feel it’s my personal responsibility due to my involvement to post a formal closure as someone has neglected to do so.

To The Players of EuphRO2:

Perhaps you have never heard of me, or perhaps you have heard of me but never met me. In that case, welcome! I am [GM] Chii, former head-GM of EuphRO2. I was on the EuphRO2 team since the birth of the server and have silently watched over it even after my resignation. Incidentally, a while back, I expressed my concerns about the reliability of the new management after the departure of the last of the SAGA team.

From my interaction with the community, the admin was widely disliked and reportedly controlling, egoistical, and incompetent. When such people are at the top, the failure of the infrastructure is inevitable. It was suspected that he did not care about the community and that he was doing it for glory to look like some sort of hero who “saved” EuphRO2 .Well, this suspicion was confirmed when the server suddenly closed a while back. Apparently, he could not take on the responsibilities of a server owner, or just broke down due to the lack of appreciation (as if there is anything he should be appreciated for) for him. Either way, EuphRo2 closed suddenly with no warning- poof, just like that. Shows how much he cared for the community, eh? Instead of admitting he made a mistake or stepping down, he just closes the whole thing… probably in a tantrum. Very professional. Such people I can imagine are usually plagued by problems in life too, always running away like that.

All the same, EuphRO2 is now closed, but the seed SAGA planted there has grown to yield other servers. Reddozen has a nice server going too called DiviniaRO2 based on his own Janus emulator. I’m gonna be really cliché here and remind you that all good things come to an end, but the experiences you have will live on. I made so many friends from EuphRO2 and met so many great and interesting people. Prior to the server, I had never GMed in my life, but I had a great time interacting with the community- that’s what drives a server. I am truly happy for the memory, and I encourage all others to treasure their own.

Fight-o!
~Chii

Category: Gaming, Projects  | Tags:  | 20 Comments
Thursday, May 28th, 2009 | Author: Chii

GM Chii, before Alfheim was implementedSo as some people have noticed, lately I’ve hovered around a bit over at EuphRO2 again. It’s been a year… maybe more… since my last experiences with the server. Upon visiting as a normal player however, I have to say that a lot has changed.

Or perhaps I should say there is a lack of change? The server itself has had only two new NPCs and no updates since my departure. The change I am referring to however is within the community and the administration. As I typed “/who” in the chat console, I was taken aback by the meager amount of approximately 30 players online. Upon inquiring the average amount of players online as of the late, I was shocked to discover that this has been the norm for a while. So what could have happened to the seed which the SAGA team so delicately planted? The answer it seems, lies in the new administration.

A number of players remarked to me that the server administrator never logs into the game and leaves everything to the new head GM. Now, I certainly did a lot of work as head GM in my time but it was usually on my own accord. Apparently, almost no one has access to the scripting folder, which is almost an everyday tool for event GMs and scripters who must rely on NPCs due to a lack of existing commands. To top it off, the administrator banned one of the leading SAGA developers from the IRC channel due to sheer ignorance and arrogance. Of course, now the SAGA team is angry at the server because of its administration, meaning no development help from their side.

As you can imagine, I was practically face-palming at this point because… it just seems like such a waste, don’t you think? I mean, the community, small as it may be, is still a very warm and welcoming body. When I came back to visit EuphRO2, the name “Chii” had already been taken (I was told that there had been many impostors). As I entered Prontera with the name “Chiitah” I was afraid that no one would remember me and it would be sort of rude to burst in saying “HEY GUYS, I’M GM CHII!” For a little bit, it seemed like no one caught on, but when one of the sub GMs logged in he instantaneously made the connection and asked hesitantly, “…are you the Chii? =x”

That’s how my return was marked.Relaxing with Players

I was actually honored and touched that people still remembered me after hearing the term “GM Chii.” When the sub GM called for the town to salute me and broadcasted compliments over the server, I was almost at a loss of words… I really hate to brag or draw attention to myself, but the whole ordeal… just gave me a warm feeling inside and reminded me how much I cared about the community.

My other EuphRO2 post which was written shortly after my resignation still gets comments from people who play and even people who have never seen me in their lives. For that, I am just so, so grateful! You don’t know to what degree it makes my day reading a new comment up there… it just makes all the hard work before worthwhile… thanks guys!

While I’ve yet to find someone who likes the server administrator, I’m glad that the community still has that sense of cohesiveness despite its lack of volume. Upon seeing me out and about, I have been helped to help the server come out of its depression. It really is sad how much one incompetent person with power can ruin someone’s hard work and believe me that I would love to help. A few things still eat away at me when contemplating my actions though.

Around the time when I resigned, I made the mistake of letting my responsibilities to the server take precedence over my schoolwork, resulting in undesirable marks. I admit that I did have a problem with prioritizing then, but I have really learned to discipline myself. Still, the thought of falling back into such a pattern bothers me…

Another thing that’s holding me back is the thought of facing a potential problem. If you have read some of Ultimate Sonic’s posts here you would know that he used to head a guild in Ragnarok Online. Upon disbanding, they tried a couple times to rebuild it on a different server and whatnot, attempts which ultimately fizzled out. Now, I have to admit that when I resigned from EuphRO2, it was done with force… I left on a strong note. What I’m afraid of is if I return, it ends up being a half-witted attempt to resurrect something dying and I have to end up leaving on a weak note or one of failure. I mean… is it time to move on or is it not time yet?

One Day in PronteraHaving said that, I must note that I really do care about the community… some of my best friends originated from the time I was there and I still keep in touch with them. While I may not be GM or any position of significance, I still would like to offer the people of EuphRO2 some … hope if you will. The current head GM has expressed interest at upgrading to the Saga Rev. Software, but is held back because it has been largely untested and not given a proper “shakedown.” In the interest of helping the SAGA team improve its software and the EuphRO2 playerbase have a “real” update, I run a test server on my machine for a few people in the community. Read about our experiences here.

So in short, I would like to humbly decline any offers of the position of GM right now, though I am honored at having the opportunity without much hesitation. Perhaps the time is not right, or perhaps the time has passed. Either way, only time will tell.

Saturday, April 11th, 2009 | Author: Chii
The unseen Dimago race

The unseen Dimago race

It’s been a while now since Ragnarok Online 2 was announced by Gravity. Can you still remember the excitement when a sequel to our beloved Ragnarok Online was announced? I mean, it hardly seems possible now doesn’t it? Believe it or not, Ragnarok Online 2 was once quite hyped up. Thoughts of seeing a 3D Prontera or Comodo along with the fact that Gravity hired Yoko Kanno to sing for some of the songs really attracted players… initially that is.

In the months leading up to the time I left EuphRO2, I can recall the lack of updates on Gravity’s end. I believe the last major update that Gravity made was the updated user interface and support for guild chat in the client; the client has remained in this unchanged state for quite a while now. Now, I always anticipated for the game to change… in fact, I counted on it. The only way for a game to evolve is for it to change, thus I would sometimes scamper around Hodemimes Harbor taking pictures of the beautiful landscape, musing that perhaps one day the entire area would look different. (Remember the Payon map change in Ragnarok Online?) Well, it seems like things are going to change alright.Ragnarok Online 2 Thief

The first letdown was the fact that Ragnarok Online 2 would be set at a different point in time, meaning that players would probably not even be able to see the same towns and monsters that they remembered from Ragnarok Online. Well, this wasn’t so bad… I mean the whole 3 race concept set in an evolved Rune Midgard was pretty neat, as were the new classes that were announced. As people warmed up to the idea of this re-imagined Ragnarok Online, they began to anticipate the possibilities. Thoughts of 3D War of Emperium battles and PvP were enough to keep people interested, despite the unrealistic experience tables in place. The fact that you could customize your appearance by altering your costume was a nice feature too, as in the original game, one could only alter his appearance by equipping different headgears. Many times, I would use my GM commands to just browse through the list of clothing. However, as Gravity became slower and slower in releasing updates for the game, the company basically suffocated the project to death.

When it comes down to the bottom line, it was basically poor marketing that caused the failure of the project. While one might argue that the development team simply could not keep up with the expectations of the public on time, it is technically Gravity’s fault for releasing an unfinished product. It really is a shame, considering how much money Gravity poured into the project, especially by hiring Yoko Kanno for the songs. Unfortunately, the slow update release cycle combined with poor communication from the company wore out the patience of most of the players. Some speculate that Gravity’s staff was more preoccupied with another one of their games, Requiem. If this is the case, some CEO at Gravity must not have been thinking straight. I mean, Gravity has the incredibly popular Ragnarok Online franchise. Why would you put its sequel on the back burner to work on a different game? Is the goal of all of this to tarnish the good name of Ragnarok Online? I think not.

At any rate, Gravity seems to have [finally] realized their neglect and addressed the issue. The Korean news article essentially details Gravity admitting its mistake and its plans to correct the issue. It talks about how Gravity even tried to relaunch Ragnarok Online 2 at one point, only to fall back on their crawling update schedule. Now here’s the interesting part: Gravity realizes that the Ragnarok Online 2 name is damaged beyond recovery so they have decided to scrap the project and make a new one, Ragnarok Online 3.

Now, there’s a reason why I didnt include “Ragnarok Online 3″ in the title of my post- I’m a little skeptical. Until Gravity shows signs of development, I’m not going to get anyone’s (including my own) hopes up. However, if this project comes to realization, I believe that it will be a rather enjoyable one indeed. In the article, Gravity explains how they are speeding up production to alleviate the anxiety of the players in regards to the broken Ragnarok Online name. This time, it looks like Gravity is aiming to please.

Concept of the RO2 town, Cognito

Concept of the RO2 town, Cognito

The project will apparently feature 2.5D to 3D graphics in the background of the original Ragnarok Online. It is to include similar features to the original, making it “easier for players to absorb” and closer to the expectations of the
original Ragnarok Online 2. Perhaps we will finally get to see a 3D Payon or Amatsu? Nonetheless, it seems like a good concept if Gravity hopes to revive interest in the franchise. At this point, id love to speculate, but again I don’t want to jump the gun here. All I can say is that it looks like the Dimago and Ellr races originally slated to be in Ragnarok Online 2 will be disappearing, but perhaps they will come back as another concept in this Ragnarok Online 3?

With that being said, the date that the Korean article published was November 18, 2008… Please don’t repeat the mistakes you did with Ragnarok Online 2, Gravity.

Category: Gaming  | Tags: ,  | 2 Comments
Friday, November 28th, 2008 | Author: Chii


As many have probably noticed by now, I spend a large amount of time reminiscing about the past and what I would refer to as the “Good old days.” Since the dawn of the Internet, it was provided us with many new opportunities. People like me are able to do things never before possible and truly interact with people online and get things accomplished. As someone who enjoys to routinely perform a self analysis, I have noted that as a side effect from all of this, I have developed an extremely skewed sense of time.

I wonder, is this simply a case of fascination of the abomination? (As Joseph Conrad so aptly depicts in his work, Heart of Darkness.) Quite honestly stories and history lessons about what happened in the past do not interest me. As a teenager, I hear about stories from older people all the time about their version of the “Old days” or the “Good old days.” However, speaking quite candidly I might add, I must say that most of their stories downright bore me… quite frankly, I could care less about the days when they would do this and that; I’d much rather be doing something else.

But if you delve deeper into their spirits, you can see that within the story they are telling, a living, breathing person lived. What this person is telling you is their memories and their emotion. Of course the air of feeling and the emotions, adrenaline, and passion being felt of the time is all lost in the conversion to words… one can only tell a story so accurately. The point is, this person was having the time of their life, and it is difficult for others to appreciate that time.

Now, I can’t help but wonder… will the same happen to me? Logic seems to point to yes but there are always surprises. I wonder… all my participation in Sonic the Hedgehog communities, my 2d project endeavors, my 3d modeling experiences, my time forum moderating, my contributions scripting, my historic mark on the Internet GMing, and all the wonderful times my guild and I shared during the peak of Ragnarok Online’s popularity… for naught? When I tell my stories, can I convey the sense of unity and thirst for adventure my guild and I had? Can I convey my awe at being the first Ragnarok Online 2 GM? Can I convey they joy I felt when I first entered a chat room at Nintendo.com? For what keeps memories alive is to not only harbor them in your heart, but also to share them. But exactly how much can be shared… and how much can be appreciated? For this the abomination that I might very well have a subconscious fascination with: Will the people I share my stories with not feel the same way as I did, listening to older peoples’ stories?

Indeed, such a thought for reasons I cannot explain has somehow caused me to become preoccupied with the past. Looking back, it everything seems to have taken place in the blink of an eye. As a result when I look toward the future, what fixates my attention is how different things will be then and the amount of significance my actions seem to have lost. I mean… I remember when no one had routers for their computers, and now 12 year olds play MMO games! Such preoccupations curiously draw my attention away from my present. Often times, the act of preparing to do things or looking back on doing things ends up being more enjoyable for me than doing it at all.

I don’t know, life is fascinating… perhaps this is why I want to be a doctor. All I can say is that life is an adventure. Whether or not anyone else will be able to picture it or imagine it as I do, I will continue to boldly go where my ambitions take me.

Category: Reflection  | Tags: , ,  | 2 Comments
Thursday, July 31st, 2008 | Author: Chii


So it was possibly the biggest project that I had involved my self in – Saga, a Ragnarok Online 2 Emulator. How long has it been? I do believe that it has been approximately 8 months or so since that day I signed into the unknown, yet strangely mysterious world of Ragnarok Online 2. The day where I fell in love with the intricate 3D environment, the day when I experienced the Saga RO2 Emulation project.

Never having been a serious gamer, it was my first experience with a 3D MMORPG. The adorable character emotes were such a change for me from the “bubble” emotes in Ragnarok Online, which I had been playing for quite some time. (I remember being entranced by the dancing emote, and being disappointed upon finding out that I could no longer dance after changing job; A bug in the game back then!) I quickly made friends in game, the first of mine being someone I knew in the original EuphRO, Kisa. The daily frolicking of finding mysterious RO2 drops/equips and gathering the courage to face “hard” level 6 enemies was always an adventure. At one point, we gathered the server (Approximately 8-9 people on average at the time) to search for the fabled “Prontera.” Of course, we couldn’t do so in a party; Parties crashed the server back then! Since Ragnarok Online 2 was new and uncharted, we had no idea where to look for Prontera, and chose to search the entire server. Imagine our astonishment upon finding out that Prontera had not been implemented on the server yet!

Eventually, I ended up meeting my soon-to-be best buddy, Lolly. The exact way in which we met escapes me right now, but I do believe that it was because she was helping me somehow. At the time when the player population was about 15~ish players and even fewer talking in channel chat, Lolly acted as a sort of “helpdesk” for players due to her helpful nature. Whether it was the
fact that I did not bug her much, or simply talked
to her aside from “help” questions, we became inseparable during that time. It was she who taught me how to report bugs on the bug tracker, it was she who helped me learn the game; I still believe that she would have been the best choice as a GM, and even sort of expected her to become one, inside.

Fast forward a few weeks later. The Saga project was losing players as a result of lack of promotion of the project. Lolly and I were growing a tad tired of the game, and the time between our logins lengthened. I recalled seeing somewhere that a site dedicated to the Saga open beta server, now dubbed EuphRO2, was getting ready to launch in order to generate interest for the project. On a whim, I visited the website to find a forum with about 3 registered users; Maybe 2 of which were developers. What caught my eye was a recruitment thread for forum moderators. I had time on my hands, had experience moderating, liked the project… why not? I remember specifically noting that I had a charismatic, easy to get along with, personality and strove to never disappoint my superiors. Upon logging in next time, I was greeted by a congratulations email by Nibelungen, my boss, and bore the green color of a forum moderator.

From there, things went pretty quickly. Before I knew it, I was the head forum moderator, and later the forum Administrator with a shiny new orange color. Nibelungen said that it was because he detected trustworthiness and charisma in how I acted; I was honored to have been recognized as such. Then came that fateful day. Getting messages from Nibelungen was always a thrill, as I enjoyed interacting with the staff, but I wasn’t prepared for the contents of this PM. I was awestruck as I read his words, “How would you like to be the first Ragnarok Online 2 GM?” Not to say there hadn’t been any GMs for testing purposes, but I would be the first public GM with GM duties, paving the road and setting the standards for generations of staff members to come. I graciously accepted, and was awestruck as my character, whom I had played with alongside my friends was promoted to a level 99 GM.

At first I was a little introverted, and without [GM] tags and GM outfits at the time, I blended in pretty well with the rest of the players, with the exception of equipment created by the !item command that did not drop yet. A few times I even got accused of being a hacker after being spotted teleporting or running fast using !speed 3000. Gradually, I gained the players’ confidence and became a cheerful support GM, with occasional “spawn” events of course. Events weren’t easy at the time; GMs had extremely limited powers and we had to think creatively. As the server population steadily increased, Nibelungen and I organized a server-wide picture when we reached the astonishing milestone of 40 players online! Of course it was a tad hard for the players to see or listen to us; We simply didn’t stand out. At the time the notorious “clothing bug” prevented the shoes and lower equips from showing up, resulting in generic novice clothes instead. The day was a huge success however, and that was the day that I came up with the idea to append “[GM]” before the GMs‘ names.

Since then, my career was off and on when it came to duties. I was always busy doing something but it was never really one thing at a time. I learned how to script NPCs and scripted the new town, Cognito and opened it to the server with great pride. All the while, I was just so touched with the love of my players and the support they gave me. Behavioral issues were rare and the players had a general sense of unity. The staff – player relationship was absolutely wonderful, anyone could tell that we were in perfect harmony. Looking back, it was an Era of prosperity, now called by some, The Chii Era.

Around the time Christmas rolled around, both the staff and the players got a present. For the staff, we were finally able to wear our much needed GM Suits, distinguishing from other players. (Unfortunately the male characters
were too distinguishable… their “robes” more closely resembled dresses.) For the players, I prepared what was to by my greatest even yet. Spawn data was altered, Npcs were prepared on a closed off map to the public, christmas trees were put up, and prizes were made available to all. The prizes too, were very generous indeed. They included Auges, headgears, exclusive armor, players had a great time hunting special “Christmas Spawns” to collect items which they would trade in to “Santa’s Elves” (Ellr) npcs to receive their prizes. Of course there were traps too, but all in the name of fun. To top it off, a GM character by the name of “Santa Claus” responded to mail he received using the Mail System and shipped players what they wanted for Christmas. As I said, we had to be creative on how to do events back then! Perhaps what touched me the most at the end of this event was the “thank you” gifts I received in my inbox, mostly forum signatures dedicated to me.

Not soon after, we held a new Server-Wide picture for Saga’s anniversary in January. The picture was radically different. EuphRO2 now boasted 200+ players. The players were organized neatly into Prontera Church under my guidance, still showing the world the degree of respect that staff and players had with each other. Of course, there simply had to be an exception, as one jealous player angrily flamed me on the forums. It was for no valid reason, but he did voice his jealousy of the respect that I had earned from my players. Following procedure, the staff did make clear that if he had a valid reason for disliking my style and wished me to be dismissed from GM duties, he could write a petition. I admit that I was a little frightened at this thought, but I should have known not to be. The complete opposite occurred. I watched as players violently flamed the member, Kobuto Takagawa, and stood up in my defense. It really touched me, and the rest of the staff; I remember as Nibelungen remarked, “Its amazing to see how much the server loves you. It just goes to show how valuable you are to the team.”

Of course, all good things must come to an end. Throughout my time at EuphRO2, it became a sort of trend to draw pictures or other gifts dedicated to me, something that some of the best artists I met did for me. The gift art meant a lot, and at one point was even salvaged from a hard disk crash. But now, my school was demanding an increasingly longer portion of my time. In a painful and difficult decision, I resigned from all duties from EuphRO2 on January 21, 2008. This decision absolutely shattered me, but somehow I couldn’t tear myself away. Nibelungen had chosen to leave all my access to the server’s script directory, my GM account, my forum admin status, and more. However, due to the deep attachment I had with the community, I came back every so often. The next day, I saw that the forum had a record number of members online the day I resigned.


I still came in once in a while, but slower in frequency. On a whim, one day I decided to google my name, “[GM] Chii.” I was surprised, the page was full of ME. Never would I thought that I would see the day. Whats more is that all the gift art and my relationship with players resulted something else. A EuphRO2 meme, called “Everyone loves Chiihad spawned forth. So I had achieved meme status; I wasn’t sure whether to be flattered or afraid. But it seemed like I was surviving on the server, despite not being there. Even GMs hired later on knew my name and reputation. I had truly left my mark in RO2, Saga, and EuphRO2 history. However, I am rather uncertain about KRO2′s future. Patches have been delayed and have been neglected to be released. The game was voted worst of the year in Korea. Has the game been canned or is being reworked for a vigorous revival?

But as for my time at Saga/EuphRO2, I couldnt’ve done it any better, nor would I have done it any different. I feel as if I had lived my EuphRO2 life to the utmost fullest and now its time to move on. After achieving meme status and even the ability to google myself and see the page covered with my name, I truly feel that I have done what many dream of doing. To have been what many dream of being. To have created a legacy which many dream of creating.

Finally wishing to put this case to rest, one day I logged in, and via my access to the script directory to EuphRO2, I developed an npc that would change my name to “Etna” and return myself to being a normal player. As I ran the !reloadscripts command, I hesitated a little, then finally talked to my npc.

Category: Projects  | Tags: , ,  | 31 Comments